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“Fog Distance” property name and description is unclear in the Inspector...
Steps to reproduce:1. Create project using empty HDRP Template2. Create Local Volumetric Fog in Hierarchy window (Rendering > Loc... Read more
Circle-shaped rendering artefacts visible in Local Volumetric Fog bounda...
Steps to reproduce:1. Open the attached “FogArtefacts.zip” project from provided Google Drive link2. Make sure “OutdoorsScene” is op... Read more
Crash on object:runtime_invoke_void__this__ when opening a specific project
How to reproduce:1. Open the attached “IN-112699“ project2. Loads the Startup scene3. Enter Play mode4. Observe the crash Reproducib... Read more
Scrollbar in "My Assets" detail window appears compressed/cut off
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click "My Assets" Resize the window so th... Read more
Nothing indicates a missing PixelPerfect Component when using a Cinemach...
How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more
"Features → Packages Included" window shows irregular and broken borders
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Select "Unity Registry" Select "2D" under... Read more
Warning prompt with "Apply (Overwrite Files)" Button is not available wh...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select the “UXMLTest3”3. In the Inspector, ther... Read more
Undo and redo does not update color field pop-up window after undoing ot...
Steps to reproduce: Create and open an empty project Click on any color value to bring up the color pop-up window (you can use the d... Read more
Incremental Addressables build breaks Decal rendering when Decal Rendere...
Reproduction steps:1. Open the attached “IN-114487.zip” project2. Navigate to Window > Asset Management > Addressables > Gr... Read more
Selecting unsupported Material in Physically Based Sky throws “Rendering...
Steps to reproduce:1. Create project using empty HDRP project2. In Hierarchy window select “Sky and Fog Volume” GO3. In Inspector wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject