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Selecting a Material for HDRP Decal Projector in the Inspector window sp...
Steps to reproduce:1. Open the attached “DecalProjectorErrors.zip” project from Google Drive link2. Select Decal Projector in the Hi... Read more
Crash on UnityEngine.SubsystemBindings:DestroySubsystem when Meta XR Sim...
How to reproduce:1. Open the attached project "IN-113490"2. Enable Meta XR Simulator3. Enter Play mode4. Observe the crash Expected ... Read more
Editor and Android Player hangs/freezes when repeatedly Loading/Unloadin...
Reproduction steps:1. Open the attached “IN-114452.zip” project with “-force-vulkan” launch option specified2. Open the “SampleScene... Read more
[WebGL][Android] Corrupt header when connecting via IP
Steps to reproduce:1. Open the “IN-112979” project2. Build And Run3. Host the build4. Open the build on the device5. In the browser,... Read more
[Search] Crash in LMDB during a domain reload while a merge operation is...
There are no real steps to reproduce this issue, as it is based on timing. Unity can crash during a domain reload if a merge operati... Read more
WebGPU errors when point primitives are rendered
Steps to reproduce: Render geometry set to render as points Actual results: Error saying depthBiasSlopeScale must be 0 for point pri... Read more
WebGPU errors when compressed texture has non-aligned mip levels
Steps to reproduce: A non-POT compressed texture with mips will have mip levels that are not aligned to the block size. This will ca... Read more
Unity Hub requires elevated privileges when hubDisableElevate is set to ...
How to reproduce:1. Open the services-config.json file (located at C:\ProgramData\Unity\config\services-config.json)2. Modify it wit... Read more
Broken compute shaders propagate via the cache server
How to reproduce:1. Open the “Broken Compute shaders.zip“ project2. Set up and connect to a Cache Server (Accelerator) in Edit > ... Read more
Crash with multiple stack traces when using Burst-Compiled Span.Fill()
How to reproduce:1. Open the attached “IN-114238”2. Open the “OpenMeToCrash“ Scene3. Enter Play mode4. Observe the crash Reproducibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject