Search Issue Tracker
Fixed
Fixed in 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.2.2f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-116433
Regression
No
WebGPU errors when point primitives are rendered
Steps to reproduce:
- Render geometry set to render as points
Actual results:
Error saying depthBiasSlopeScale must be 0 for point primitives
Expected results:
Points rendered
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 6000.4.0a1):
Fixed WebGPU depthBiasSlopeScale error rendering point primitives
Resolution Note (fix version 6000.3.0b2):
Fix WebGPU issue rendering point primitives
Resolution Note (fix version 6000.2.5f1):
Fix WebGPU issue rendering point primitives