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NullReferenceException when selecting game objects in the Hierarchy
Steps to reproduce : - import the project attached- open the scene "Demo Side Scroll Test 1"- select the Camera Blocker in the Hiera... Read more
[OSX] ReadPixels on RenderTexture with AA doest work
Steps to reproduce : - import the project attached on OSX- open the scene and press play- press "Take screenshot" and notice that th... Read more
Old intel GPUs not recognized as shader 2.0 compatible
Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more
Sprite packer causes a crash due to out of memory exception
To reproduce:1. Open attached project2. Enable sprite packer3. Try to pack spritesExpected result: Sprites pack properlyActual resul... Read more
Physics material has no effect when changed from code
Steps to reproduce : - import the project attached- open the scene and disable the "Assign Physic Material" script on the Floor obje... Read more
Animator "Trigger Parameter" is not cleared after triggering
To reproduce:1. Open the project that is attached to the subcase2. Open the Animator window3. Press play4. Check "Die" parameter5. C... Read more
Input from controller triggers is not received when Generic.kl key layou...
This behavior has changed from Unity 4.2.2f1. Reproduced on:Samsung Galaxy S2 (GT-I9100) with Android 4.1.2with Nyko Gamepad Bluetoo... Read more
Build performance drops after building in 4.3
Steps to reproduce : - import the project "Tubes" attached in 4.2- create a development build- upgrade the project to 4.3 and create... Read more
2D physics objects 'drift' despite being attached by a HingeJoint2D
To reproduce:1. Open the attached project2. Run the SpriteSlicer2D Demo scene3. The 'Drifty Leg' object moves away from the others, ... Read more
DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
To reproduce:Open http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.OnDidOpenScene.html Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open