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[OnServerConnect]Function is called twice
Steps to reproduce:1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)").2. Open scene named "MainMenu".3. Make sure that ... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description:Crash when switching the platform in the build settings. Repro steps:1.) Download the HoloLens Technical editor preview2... Read more
Unity Editor hangs when editing scripts in play mode
Steps to reproduce:1. Open attached project ("case_785473-MasterPiss").2. Open scene named "ExperimentalScene".3. Press play button ... Read more
[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce:1) open users attached project2) play scene '1' - "Fatal Error in gc too many threads" Read more
Clicking on "3D Sound Settings" text does not expand in inspector
How to reproduce:1. Create a new project2. Add an empty GameObject to the scene and add an Audio Source component3. Click on the "3D... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce:1. Build project for Unity c# project (Windows Phone 8.1 or UWP)2. Run3. CrashReproducible with 5.3.4p2, 5.2.4p1, 5.1.4... Read more
[Profiler] Taking a memory sample crashes the Android player on some pro...
To reproduce:1) Open the attached project in last user message2) Build to android device(probably iOS works too)3) Try to take a mem... Read more
Enum field does not retain value but rather position of the value in the...
Steps to reproduce:1. Create new project2. Create empty game object and add empty script to it3. Paste this into the said script:pub... Read more
Trying to select the last property in the animator window, when it has t...
How to reproduce:1. Open the attached project2. Open "DemonstrateAnimBug" scene3. Select test game object and open Animation Window4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically