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Some special characters in Product Name aren't displayed after building ...
Reproduction steps:1. Open the user's attached "test-packager.zip" project2. See that in Project Settings > Player the Product Na... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other bug... Read more
[URP] Render Pipeline Converter: Built-in Cutout material is not convert...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package using the Pa... Read more
Project build fails with Console errors “Plugin 'grpc_csharp_ext.bundle'...
Reproduction steps: 1. Open the attached “PluginClashProject” project 2. Go to Build Settings (File > Build Settings)3. Select th... Read more
"CommandBuffer" warning appears in 2D URP when having a Camera in a Stac...
How to reproduce:1. Create a new project with a 2D URP template2. In the Hierarchy window right-click > Camera3. Select "Camera" ... Read more
Overlay Camera renders Post-processing Effects when "Post Processing" se...
Reproduction steps:1. Open the attached "1409078.zip" project2. Open the "SampleScene" Scene3. See that the "Overlay Camera" GameObj... Read more
Freeform Light 2D stops working when exiting the Play Mode
Reproduction steps:1. Open the user's attached project2. Open Prefab Asset "GameObject" in isolation by pressing the arrow in Hierar... Read more
Shadow Caster 2D shadows are disabled when changing the Sprite for the S...
Reproduction steps:1. Open the attached "1408396.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameObject4. En... Read more
[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...
Reproduction steps:1. Open the attached project "CustomLitBug.zip"2. Go to Assets > Scenes and open "SampleScene" and observe the... Read more
Editor fails to Build when building for WebGL Platform
How to reproduce:1. Open the "WebGL_Build_Bug" project2. Open the “SampleScene”3. Make sure to switch Build to “WebGL” (Edit > Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled