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Some special characters in Product Name aren't displayed after building ...
Reproduction steps: 1. Open the user's attached "test-packager.zip" project 2. See that in Project Settings > Player the Product N... Read more
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more
[URP] Render Pipeline Converter: Built-in Cutout material is not convert...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package usi... Read more
Project build fails with Console errors “Plugin 'grpc_csharp_ext.bundle'...
Reproduction steps: 1. Open the attached “PluginClashProject” project 2. Go to Build Settings (File > Build Settings) 3. Sele... Read more
"CommandBuffer" warning appears in 2D URP when having a Camera in a Stac...
How to reproduce: 1. Create a new project with a 2D URP template 2. In the Hierarchy window right-click > Camera 3. Select "Camer... Read more
Overlay Camera renders Post-processing Effects when "Post Processing" se...
Reproduction steps: 1. Open the attached "1409078.zip" project 2. Open the "SampleScene" Scene 3. See that the "Overlay Camera" G... Read more
Freeform Light 2D stops working when exiting the Play Mode
Reproduction steps: 1. Open the user's attached project 2. Open Prefab Asset "GameObject" in isolation by pressing the arrow in H... Read more
Shadow Caster 2D shadows are disabled when changing the Sprite for the S...
Reproduction steps: 1. Open the attached "1408396.zip" project 2. Open the "SampleScene" Scene 3. Select the "Light 2D" GameObjec... Read more
[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...
Reproduction steps: 1. Open the attached project "CustomLitBug.zip" 2. Go to Assets > Scenes and open "SampleScene" and observe th... Read more
Editor fails to Build when building for WebGL Platform
How to reproduce: 1. Open the "WebGL_Build_Bug" project 2. Open the “SampleScene” 3. Make sure to switch Build to “WebGL” (Edit > Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode