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[Android] Setting BuildPlayerOptions.assetBundleManifestPath with append...
How to reproduce: 1. Open attached Unity project 2. Load "StartScene" scene 3. In Menu press Android -> Build Asset Bundles 4. Enter... Read more
"Multiple Input Managers are Loaded of type" errors when building a proj...
If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more
Unity materials turn dark with large "Normal Strength" even when the nor...
How to reproduce: 1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene" 2. Select "New Material" fr... Read more
[UWP] [IL2CPP] UnityEngine.WSA.Application.windowActivated is removed by...
Steps to reproduce: 1. Download 1146982_repro.zip 2. Build project for UWP 3. Build Visual Studios solution Expected results: Unity... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
Tile's Sprite becomes stretched when imported with 2D Animation package ...
Reproduction steps: 1. Open the attached project named "Case_1146955" 2. Open the SampleScene and Observe the Scene view Expected r... Read more
[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce: 1. Download "IL2CPP-Bug-GenericMethodRemoved.zip" 2. Build "SampleScene" for Standalone (IL2CPP) 3. Start player... Read more
[Linux] Unsupported Shader warnings when running the Build with disabled...
How to reproduce: 1. Open attached project ('linuxshaderwarninglogging.zip') 2. Make sure that Warning logging is set to None in Pla... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, a... Read more
Tilemap leaks memory when Tilemap.ResizeBounds() and/or Tilemap.ClearAll...
Reproduction steps: 1. Open the attached Project from "TilemapTest.zip" 2. Open a Profiler Window with a Memory Profiler inside of i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon