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0
votes
By Design

[URP] Decals are not present in the Player when building for WebGL

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Dec 05, 2024

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Version/s: 2021.3.45f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8

Reproduction steps:1. Open the attached “IN-90245” project2. Build and Run the project3. Observe the Player output Expected result: ... Read more

0
votes
Won't Fix

GameObjects are re-enabled when they are transferred to a Scene created ...

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Dec 05, 2024

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Version/s: 2021.3.47f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8

How to reproduce:1. Open the “IN-90418-AudioSceneBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select the “Manager“ ... Read more

0
votes
Won't Fix

Builds fail with "System.IO.IOException: The file is too long" when buil...

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Dec 05, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.31f1

Reproduction steps:1. Open the “ASDQWE” project2. Build and run a WebGL Player (File > Build And Run)3. Observe the Editor Expect... Read more

0
votes
Third Party Issue

Meta Quest System Keyboard does not render text in its input field when ...

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Dec 05, 2024

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Version/s: 6000.0.31f1, 6000.1.0a8, 6000.2.0a1

How to reproduce:1. Open the attached project "MetaSystemKeyboardIssue.zip"2. Build And Run the project on Meta Quest 23. Open the v... Read more

1
votes
Fixed

UI Source Image property gets set to 'None' when using a specific Sprite...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps:1. Open the attached “Unity 6 HDRP.zip” project2. Open the “test sprite” Scene (Assets > #)3. Select the ‘Imag... Read more

0
votes
Active

Rendering locks up when not looking at a transparent material on Meta Qu...

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Dec 04, 2024

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Version/s: 6000.0.31f1

How to reproduce:1. Open the attached project "My project.zip"2. Build And Run the project on Meta Quest 23. Put on the headset4. Hi... Read more

0
votes
By Design

Volumetrics break when using a Custom Pass to create a Thickness Buffer ...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7

Reproduction steps:1. Open the attached “Pressure.zip” project2. Open the “OutdoorsScene”3. Observe the Game view4. Move the “Main C... Read more

2
votes
Active

All tests are run instead of only the failed ones when the "Rerun Failed...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8

Reproduction steps:1. Open the attached “repro_IN-89373“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Test ... Read more

1
votes
Active

GameObject is not masked when the "Render PostProcessing Effects" pass e...

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Dec 04, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more

0
votes
By Design

[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.31f1, 6000.1.0a8

How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more

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