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Activity destroy timeout for HistoryRecord{*/com.unity3d.player.UnityPla...
After the application is quit with the Application.Quit(), the ActivityManager shows the warning Activity destroy timeout for Histor... Read more
Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application
Steps to reproduce:1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.co... Read more
Unity crashes when attempting to composite multiple Substance Textures
To reproduce:1. Open attached project2. Open scene crashtest3. Select Cube_Test in scene4. Change the number of object to 65. Enter ... Read more
Zero-Width space does not cause line break when wrapping words
To reproduce: 1) Download and open project2) Open "DefaultScene" scene3) In the Hierarchy window, select IntroSequence/panel_01/Labe... Read more
Unity Event system does not recognize type which is derived from expecte...
When an event is invoked with an instance of a subclass of the expected type, an ArgumentException is thrown:ArgumentException: Pass... Read more
Solo'ing a Return group makes the sounds stop playing
Solo'ing a Return group makes the sounds stop playing. Maybe this mixer is different and this is intentional, but in Ableton Live yo... Read more
Short cut "control"+click not working on mixer channel
User can not remove the effects or send/returns on the audio groups by right-clicking on the channel strips. To reproduce:- Open att... Read more
Adjusting the attenuation level of a child audio group affects the paren...
When adjusting the attenuation level of an audio group with scripted sound - it is affecting the parent group. To reproduce:- Open a... Read more
NullReferenceException when creating uGUI Button
To reproduce:1. Create a new project2. In the Hierarchy view, click "Create -> Button"3. Observe a NullReferenceException in the ... Read more
All about bugs
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Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
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- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled