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Dragging an expanded group in the blackboard collpases it until releasing
Steps to reproduce: In any graph, create a variable Create a group Create a variable within in the group Drag the group to the botto... Read more
Deleting a folder containing an open graph does not update the graph window
Steps to reproduce: Download and import the attached "gtk-delete-folder.unitypackage" Open "Basic graph" in the "Repro" folder Delet... Read more
Overlay Button tooltip don't show shortcuts after moving the toolbar in ...
DescriptionWhen an overlay toolbar is moved, all the button tooltips in that toolbar reset and all shortcuts displayed in the toolti... Read more
Folder icon in item library isn't showing
Steps to reproduce: Open item library in the canvas & blackboard No default icon for categories/folders Actual results: !missing... Read more
BlockNodes are not available in the ContextNode when BlockNodes of anoth...
Reproduction steps:1. Open the attached “GraphIssue” project2. Open the “Assets/IssueGraph” Asset using the Graph Editor3. In the Gr... Read more
Decals don't affect Terrain LOD
Steps to reproduce: Create a scene with a terrain Add a height map to the terrain (Optional) Add a Decal projector to the scene cent... Read more
UI Debugger: Invalid value for property '-unity-material'
Steps to reproduce: Open the UI Debugger Attempt to assign a custom shader Result Invalid value for property '-unity-material'UnityE... Read more
Errors "Asset Packages/com.unity.render-pipelines.universal/.../ thrown ...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Wait for the project to load3. Observe the Console wind... Read more
Missing indentation on Graphics Preferences
!image-2025-08-13-09-52-13-606.png! Read more
[Android] [iOS] Application silently crashes when creating and setting u...
How to reproduce:1. Open the “ReproDiff.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Press the “RegisterTextu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open