Search Issue Tracker
GUI functions cause crash on 64 bit standalone build
To reproduce:1. Open attached project2. Build&run a 64 bit Windows standalone that includes "scene"3. When you run it - instant ... Read more
OpenWindow doesn't work if a layout has not been changed
1. Open the attached project2. Try opening a window by Window -> TestWindow3. Notice that the window was not opened4. Change the ... Read more
Locking screen orientation makes application to show wrong screen resolu...
Application is set to support only "landscape" and "landscape-flipped" screen orientations. Windows tablet orientation is locked to ... Read more
OnCollisionEnter for the projectile fired at the capsules will report th...
Steps to reproduce : - import the project attached- open the scene- add the prefab in the scene- press play- use left click to shoot... Read more
Unable to close the window inside the editor if the script is deleted
Steps to reproduce : - import the project attached- go to Window > Inspiring Picture- after the window opened delete the script i... Read more
AssetDatabase returns null when you provide the wrong path
To reproduce:1. Open attached project2. Enter play mode3. Observe console4. Open NoErr.csExpected behaviour: When loading assets usi... Read more
Crash while applying changes to a prefab with interactive cloth
Steps to reproduce : - import the package attached- load the scene "Dev1"- activate the inactive Cloak_Geo_Mid game object within th... Read more
Enabling and disabling UIRenderer game objects moves them to a corner of...
To reproduce:1. In the attached project, open "Scene"2. Find the gameObject "Image" and disable it with the checkbox. (Not the compo... Read more
Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce:1. Open attached project2. Enter play modeExpected result: No errorsActual result: The referenced script on this behavi... Read more
Polygon collider generator generates unwanted shapes
1. open attached project and convert '1234' to sprite and drag to scene2. add polygon collider to the sprite Observe how it renders ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS