Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
4.3.3f1
Issue ID
586738
Regression
No
OnCollisionEnter for the projectile fired at the capsules will report the wrong (internal) collider as being part of the collisi
Steps to reproduce :
- import the project attached
- open the scene
- add the prefab in the scene
- press play
- use left click to shoot projectiles
- shoot projectiles in the capsule that was present in the scene before running and notice that it will report its internal colider being hit
- shoot projectiles at the other one and notice that it reports the external collider is hit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment