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Project fails at AOT cross compile for iOS on Windows when "Script Debug...
Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more
Project and Hierarchy tab items are no longer "spring-loaded"
To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more
RenderTexture get's skewed without camera.ResetAspect() call
To reproduce:1. Open attached project2. enter play mode3. Change game view sizeExpected result: RenderedTexture also changes it's si... Read more
MaterialPropertyBlocks doesn't work properly
On Win Store Apps MaterialPropertyBlocks doesn't work properly When uploading a four component vector shader constant using a Materi... Read more
The scene view camera moves slightly while holding down right mouse button
1. Open the attached project.2. Open the scene.3. Select the two game objects called 'Select me'.4. Focus the scene view and press F... Read more
[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...
To reproduce:1. Open the attached project.2. Build and run on iOS.3. The three asset bundles from client's server will return NULL, ... Read more
EditorWindow scripts can be attached to any game object
From "Editor" folder EditorWindow scripts can be attached as components to any game object. Attached components can't be removed fro... Read more
Info window doesn't appear attaching MonoBehaviour script from "Editor" ...
Info window doesn't appear attaching MonoBehaviour script to any game object from "Editor" folder. Expected to see info window with ... Read more
After deleting an EditorWindow script that had an open window, the windo...
1. Open the attached project2. Choose any layout (the current layout needs to be changed)3. Open the window (Window->TestWindow).... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS