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[Packman] Package description scrolls to top on importing any package sa...
On importing any package sample which involves package compilation, the package description section scrolls to top every time. Refer... Read more
[Packman] Horizontal slider gets clipped on clicking package version dro...
Horizontal slider in package manager gets clipped on clicking package version dropdown. Refer the attached screenshot Steps to repr... Read more
Metal Editor view repaint causes geometry explosion randomly
Metal Editor has multiple views and each of them has a separate queue for GPU command buffer submission. Last time I tested the beh... Read more
MemoryProfiler throws OverflowException when trying to open Snapshot
How to reproduce: 1. Open attached "MemoryProfilerException.zip" project 2. Open the Memory profiler 3. Enter Play Mode 4. Right aft... Read more
[Metal] Editor font gets corrupted when scrolling through Console error ...
How to reproduce: 1. Open user-submitted project (MetalTextCorruption.zip) 2. Open the TextCorruption scene 3. Enter Play Mode 4. Pr... Read more
[Prefabs] Blue highlight (override indicator) is missing for Cooking opt...
[Prefabs] Blue highlight (override indicator) is missing for Cooking options dropdown in Mesh collider even though changes are visib... Read more
[Memory Profiling] Texture Importer memory size does not match memory si...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repr... Read more
macOS x64 + ARM64 builds fail with IL2CPP scripting backend
They fail with this error: Undefined symbols for architecture arm64: "_g_CodegenRegistration", referenced from: il2cpp::vm:... Read more
[IMGUI] "Auto Sync Transforms" Property tooltip missing under "Physics" ...
Tooltip is missing for "Auto Sync Transforms" Property under "Physics" in the "Project Setting" window, Refer attached video Steps ... Read more
CommandBuffer.EndSample Intellisense comment is identical to CommandBuff...
How to reproduce: 1. Download the user-submitted script(FloorCutoutCommandBuffer.cs) 2. Create a new Unity project, import and open ... Read more
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