Search Issue Tracker
"taskkill" command is ignored when the Player is running in Batch mode w...
How to reproduce: 1. Open the “vulkan_repro“ project 2. Navigate to File → Build Settings and press “Build“ 3. Open a cmd in the ... Read more
[HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional...
*Steps to reproduce:* 1. Open "OutdoorsScene" in attached project 2. Enter Play mode *Actual results:* Cascade shadows ... Read more
[Oculus][Android] Unable to connect Profiler to a device when built with...
Reproduction steps: 1. Open the attached project "OculusGLES3RenderingBugs" 2. Open Build Settings Edit > Build Settings 3. Tick ... Read more
[Quest 2] Significant performance difference between Vulkan and OpenGLES...
Reproduction steps: 1. Open the attached project “ReproProject" 2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 d... Read more
Placeholder text is positioned incorrectly when the input field is overf...
How to reproduce: # Open the Project "IN-69683_AndroidFocus" # Open “SampleScene“ scene # Enter Play mode # Type some text int... Read more
Slider tracker is incorrectly affected by playmode tint
h1. Summary When in play mode in the editor, the tracker line in the [Slider|https://docs.unity3d.com/ScriptReference/UIElements.... Read more
[Perforce] Assets with Unicode characters in their file name cannot be a...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce and disable "Automatic... Read more
[HDRP] Terrain displays the checker texture in Unlit Draw Mode despite a...
Steps to reproduce: # Open the attached project # Open the Test scene # Enable Unlit Draw Mode in the Scene View # Observe t... Read more
Terrain's grass is rendered with a different shader than in the Editor ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build and run (File > Build And Run) 3. Observe the Player Expected ... Read more
A List can not be populated when using SerializedDictionary
Reproduction steps: 1. Open the attached project “CoreRp“ 2. Open the Scene “Assets/Scenes/SampleScene“ 3. In the Hierarchy window s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11