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[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps: 1. Open attached project 2. Build and Run on Quest 1/2 3. Press the Oculus menu button when the app runs 4. Observe the... Read more
[Input System] Inconsistent Input behavior with a key when using 2D Vect...
Reproduction steps: 1. Open the attached "Input Vector Test" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4. Press t... Read more
PS5 controller doesn't work on non-PS5 platforms
-e: it shows up as DS4 HID device but doesn't work correctly -repro: --open attched project (or just make new empty one) --attach P... Read more
[Input System ] UI button won't click when simulating a mouse click with...
Reproduction steps: 1. Open the attached "Mouse Click simulation bug" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4... Read more
xbox series x controller's share button not recognized
-e: the new series X controller got a new "share" button to do stuff with but it is of course not recognized yet -repro: --get new ... Read more
[iOS] Pointer class does not detect touches when tapping near the edge o...
How to reproduce: 1. Open the attached Project "Raw Input Data" 2. Build and Run the Scene "SampleScene" on iOS 3. In the Build t... Read more
Mouse inputs in the Game view don't work when importing project files in...
How to reproduce: 1. Create a new Unity project (and open it) 2. Replace files in the Project folder with the attached “Assets“, “... Read more
[InputSystem] ArgumentOutOfRangeException is thrown when calling IsPoint...
Steps to reproduce: 1. Open the attached project "1337354.zip" 2. Connect Android (or IOS) device 3. Build and run the "SampleScene"... Read more
EventSystem.current.IsPointerOverGameObject returns false when clicking ...
Reproduction steps: 1. Open attached "case_1297636.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game v... Read more
EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce: 1. Open the user's attached project 2. Make sure the Architecture is set to "x86_64" in the Build Settings window ... Read more
All about bugs
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