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trying to delete the last composite of a composite binding throws except...
*Steps to reproduce:* 1. create new action map 2. add new action 3. add a composite binding to the action 4. expand the ... Read more
[Input System] Inconsistent Input behavior with a key when using 2D Vect...
Reproduction steps: 1. Open the attached "Input Vector Test" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4. Press t... Read more
PS5 controller doesn't work on non-PS5 platforms
-e: it shows up as DS4 HID device but doesn't work correctly -repro: --open attched project (or just make new empty one) --attach P... Read more
[Input System ] UI button won't click when simulating a mouse click with...
Reproduction steps: 1. Open the attached "Mouse Click simulation bug" project 2. Open Assets/Scenes/SampleScene 3. Enter Play Mode 4... Read more
Input System "One Modifier" fires event when regardless of which button ...
How to reproduce: 1. Open the user’s attached “input system test.zip” project 2. Enter Play Mode 3. In the Game view, hold the le... Read more
CPU usage spikes in the Input System when a gamepad and another input me...
How to reproduce: 1. Open the attached “InputSystem_PlayerInputTest“ project 2. Open the “TestScene“ Scene 3. Connect a gamepad ... Read more
Input device is not switching to Mouse and Keyboard when Dualshock 4 is ...
How to reproduce: 1. Open the user-attached project “InputSystem_Controller_Noisy” 2. Open the “Entry” scene 3. Connect the Duals... Read more
EventSystem.current.IsPointerOverGameObject returns false when clicking ...
Reproduction steps: 1. Open attached "case_1297636.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game v... Read more
EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce: 1. Open the user's attached project 2. Make sure the Architecture is set to "x86_64" in the Build Settings window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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