Search Issue Tracker
Fixed in 1.1.0-preview.4
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1297339
Regression
No
[Input System ] UI button won't click when simulating a mouse click with InputSystem.QueueEvent()
Reproduction steps:
1. Open the attached "Mouse Click simulation bug" project
2. Open Assets/Scenes/SampleScene
3. Enter Play Mode
4. Hover over the Button on the Game View window
5. Press F
Expected result: The button click gets registered and "The Button was clicked!" get printed in the console window
Actual result: The button click does not get registered
Reproduces on: 1.0.0 (2019.4.16f1), 1.0.1 (2020.1.17f1), 1.1.0-preview.2 (2020.2.0f1), 1.1.0-preview.2 (2021.1.0a10)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment