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[iOS] App Store rejects Apps when they contain the Burst package
How to reproduce: 1. Open the attached project "IOSBitcodeIssue-2021.2.zip" 2. Build the project for iOS 3. Open Xcode project 4. In... Read more
[ECS][DOTS] Script re-compilation in Play mode causes "NullReferenceExce...
Reproduction steps: 1. Open "Bouncy Ball I.zip" project 2. Open any script (AreaAxisComposite.cs) 3. Enter Play mode 4. Write a triv... Read more
[iOS] iOS player crashes on UnityFramework`::ExecuteJob() at JobsBinding...
How to reproduce: 1. Open the attached TransportIssue.zip project 2. Go to Scenes folder-> open Sample Scene 3. Go to the Hierarchy ... Read more
[Burst] Compile errors when reading static readonly values from a struct...
How to reproduce: 1. Open user's attached project (New Unity Project.zip) 2. Open the Burst Inspector window (Jobs -> Burst -> Open ... Read more
Apple Silicon Editor crashes when entering Play Mode with Burst Compilat...
How to reproduce: 1. Open the attached project "BurstCrash.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: App... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps: 1. Open the attached project "BurstMacOsRepro" 2. Make a Development Build of the project 3. Edit the following ... Read more
[Burst] Burst error BC0102: Unexpected internal compiler error(System.Fo...
How to reproduce: 1. Open user-submitted project (906451_burst.zip) 2. Open the Burst Inspector(Jobs > Burst > Open Inspector) 3. Se... Read more
[Burst] Part of a scene's geometry disappears when Burst Compile is enab...
Reproduction steps: 1. Open user's attached project and open scene "sample scene" 2. Uncomment line 17 from "GenerateSurfaceTriangle... Read more
[Android] [Mac] Build fails on macOS when Burst package is installed
Reproduction steps: 1. Create a new project or open an existing one 2. Install Burst package 3. Build for Android Expected result: ... Read more
[IL2CPP] [Burst] Silent crash on Windows Standalone Build with Master co...
How to reproduce: 1. Open the attached (Burst Compiler Repro Slim.zip) project 2. Open the "Burst Test" Scene 3. Build to Standalone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected