Search Issue Tracker
Fixed
Fixed in 1.8.7
Votes
0
Found in [Package]
1.8.3
Issue ID
BUR-2322
Regression
No
IDE is not able to save Burst code
Reproduction steps:
1. Open the attached “VR_Fast_Rendering_20230403-102414.zip“ project
2. Open “CubeAnimator.cs” Script with Visual Studio, make changes and save them
3. Repeat step 2 for 30 seconds
Expected result: IDE is able to save Burst code
Actual result: IDE is not able to save Burst code (reproduces inconsistently, multiple tries are required)
Reproducible with: 1.8.3 (2022.2.13f1)
Reproduced on: Windows 10 (by the reporter)
Notes:
-Not reproduced by CQA
-Issue is reproducible with different IDEs (Notepad++, Visual Studio)
Workaround: Disable Burst Compiler in Editor or reimport a random Script file which will trigger Domain Reload
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment