Search Issue Tracker
Fixed in 1.2.3
Votes
0
Found in [Package]
0.1.1-preview
Issue ID
1195817
Regression
No
[ECS][DOTS] Script re-compilation in Play mode causes "NullReferenceException" errors and crash after Exiting Play mode
Reproduction steps:
1. Open "Bouncy Ball I.zip" project
2. Open any script (AreaAxisComposite.cs)
3. Enter Play mode
4. Write a trivial code line ("public Transform test;")
5. Focus Unity
6. Notice spam of "NullReferenceException" errors
7. Exit Play mode
8. Editor Crashes
Expected Result: Editor doesn't crash/spam errors
Actual Result: Editor crashes/spams errors
Note:
Sometimes the Editor doesn't crash, only spams errors
Sometimes there's no spam of errors, only two, but the editor crashes
Two errors:
"System.InvalidOperationException: Burst compilation can't be switched on while in PlayMode
Loading GameObjectEntity in Playmode but there is no active World"
Reproduced with: 2020.1.0a13, 2019.3.0b11, 2019.2.13f1
Did not reproduce on (Needed Packages are not present): 2018.4.13f1, 2017.4.35f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment