Search Issue Tracker
Entering play mode re-centers the graph
Steps to reproduce: Create and open an empty project Install com.unity.behavior Create and open a behavior graph (Assets > Create... Read more
Duplicating event node does not preserve the values
Steps to reproduce: Download and open the attached project "Behavior Event Duplicate Issue.zip" Open the "Behavior Graph" asset Dupl... Read more
Dragging assets from project window to a node in a graph is not possible
Steps to reproduce: Create and open an empty project Install com.unity.behavior Create and open a behavior graph (Assets > Create... Read more
Assigning graphs on prefabs does not work
Steps to reproduce: Create and open an empty project and install com.unity.behavior Create a behavior graph (Assets > Create >... Read more
Opening a graph does not center the nodes properly
Steps to reproduce: Create and open an empty project and install com.unity.behavior Create a behavior graph (Assets > Create >... Read more
[Mac] Add node pop-up appears in top-left of graph window when pressing ...
Steps to reproduce: Create and open an empty project and install com.unity.behavior Add new Behavior Graph in the Assets folder (Cre... Read more
Errors are thrown when The Behavior Package Debug Mode is enabled and th...
How to reproduce:1. Open the “BehaviorBug.zip“ project2. Open the “509BewleyCt“ Scene3. Enter Play Mode4. Press the “Skip” at the bo... Read more
Setting enum variable does not always work
Steps to reproduce: Create and open an empty project and install com.unity.behavior Download and import the attached "repro.unitypac... Read more
Some Behavior Graph text stays white when the Editor is in Light theme
How to reproduce:1. Create and open a new project2. Install the Unity Behavior package in the Package Manager3. Create and open a ne... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce:1. Open the attached “IN-96254_BehaviorCrash.zip” project2. Open the “BehaviorScene”4. Enter Play Mode5. Exit Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS