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RunSubgraph Subgraph Variable don't pass assigned BehaviorGraph from the...
Steps to reproduce: Install `com.unity.behavior` 1.0.6 or above Create a three Behavior graphs ({}Nested Subgraph{}, Subgraph and {}... Read more
Duplicating event node does not preserve the values
Steps to reproduce: Download and open the attached project "Behavior Event Duplicate Issue.zip" Open the "Behavior Graph" asset Dupl... Read more
Dragging assets from project window to a node in a graph is not possible
Steps to reproduce: Create and open an empty project Install com.unity.behavior Create and open a behavior graph (Assets > Create... Read more
Assigning graphs on prefabs does not work
Steps to reproduce: Create and open an empty project and install com.unity.behavior Create a behavior graph (Assets > Create >... Read more
Shared variable's OnValueChanged callback is not raised when the value i...
Steps to reproduce: Install `com.unity.behavior` 1.0.10 Create a Blackboard asset and add a Blackboard Variable of type integer (nam... Read more
“Edit Subgraph Representation” window resizes without bounds causing lay...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Install Behaviour package (com.unity.behavior)4. In P... Read more
Graph Loading Fails When BehaviorGraphAgent Is Selected in Inspector
DescriptionWhen a BehaviorGraphAgent with no assigned graph is selected in the Inspector, loading a graph from code fails for that G... Read more
Collider is not listed when creating an action
Steps to reproduce: Create and open a behavior graph Right-click and select "Create new > Action" Click "Next" Type anything in t... Read more
Order of the Blackboard variable list in the Inspector window becomes un...
Reproduction steps:1. Open the attached “IN-97775” project2. Open the “TestGraph” in the Behavior Graph window3. Reorder items in th... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce:1. Open the attached “IN-96254_BehaviorCrash.zip” project2. Open the “BehaviorScene”4. Enter Play Mode5. Exit Play ... Read more
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