Search Issue Tracker
Active
Under Consideration for 1.0.X
Votes
0
Found in [Package]
1.0.7
Issue ID
BEHAVB-229
Regression
No
Dragging assets from project window to a node in a graph is not possible
*Steps to reproduce:*
# Create and open an empty project
# Install com.unity.behavior
# Create and open a behavior graph (Assets > Create > Behavior > Behavior Graph)
# Create a GameObject blackboard variable
# Add a "Set Variable Value" node
# Assign the GameObject blackboard variable to the first field of the "Set Variable Value" node
# Create a prefab object by dragging a game object from the hierarchy to the project window
# Drag the prefab onto the second field of the "Set Variable Value" node
*Actual results:* It is *not* possible to drag from the project window onto nodes in the graph window
*Expected results:* It *is* possible to drag from the project window onto nodes in the graph window
*Reproducible with versions:*
1.0.7
*Tested on (OS):* MacOS
*Notes:*
* Brought up in Discussions forum [here|https://discussions.unity.com/t/15-minor-issues-of-behavior-graph/1590578] – they were using scriptable objects as an example
* Dragging onto the blackboard overlay *is* possible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment