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Duplicate
Duplicate in 1.0.X
Votes
0
Found in [Package]
1.0.7
Issue ID
BEHAVB-229
Regression
No
Dragging assets from project window to a node in a graph is not possible
Steps to reproduce:
- Create and open an empty project
- Install com.unity.behavior
- Create and open a behavior graph (Assets > Create > Behavior > Behavior Graph)
- Create a GameObject blackboard variable
- Add a "Set Variable Value" node
- Assign the GameObject blackboard variable to the first field of the "Set Variable Value" node
- Create a prefab object by dragging a game object from the hierarchy to the project window
- Drag the prefab onto the second field of the "Set Variable Value" node
Actual results: It is not possible to drag from the project window onto nodes in the graph window
Expected results: It is possible to drag from the project window onto nodes in the graph window
Reproducible with versions:
1.0.7
Tested on (OS): MacOS
Notes:
- Brought up in Discussions forum here – they were using scriptable objects as an example
- Dragging onto the blackboard overlay is possible
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
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Resolution Note (1.0.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!