Search Issue Tracker
Fixed
Fixed in 1.0.9
Votes
0
Found in [Package]
1.0.8
Issue ID
BEHAVB-253
Regression
No
Assigning graphs on prefabs does not work
Steps to reproduce:
- Create and open an empty project and install com.unity.behavior
- Create a behavior graph (Assets > Create > Behavior > Behavior Graph)
- Create a game object with a behavior agent
- Assign the graph to the behavior agent
- Make a prefab out of the game object by dragging it to the project view
- In the project view, i.e. prefab asset, set the graph to none
- Click on the prefab game object in the hierarchy and observe the graph assigned to the behavior agent
Actual results: the graph field is still assigned to the graph asset
Expected results: the graph field is none
Reproducible with versions: 1.0.8
Tested on (OS): MacOS
Notes:
- A workaround seems to be to make edits in prefab isolation mode
- This is also an issue for the blackboard variables
- Reported by a user
- There is a slight difference in behavior between versions, but this never properly worked.
- Assigning in the hierarchy is also a problem that needs to be fixed, where it goes back to the graph used in the prefab (another user reported this).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment