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0
votes
Fixed

[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...

Package: Addressables

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Oct 24, 2019

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Version/s: 1.3.3

Reproduction steps:1. Open "1193871" project2. Rebuild Addressables3. Enter Play mode Expected Result: Error log is thrown ("No Issu... Read more

0
votes
Fixed

[Addressables] A scripted object has a different serialization layout wh...

Package: Addressables

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Jan 30, 2019

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Version/s: 0.5.3

How to reproduce:1. Open the repro project ("Case-1122461.zip")2. Open the Addressable tab3. Select AAS Profile to local4. Build pla... Read more

2
votes
By Design

Initialize Synchronously locks the player

Package: Addressables

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Feb 12, 2024

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Version/s: 1.21.20, 2.1.0

Steps to reproduce: 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not start. 4. Go in... Read more

2
votes
Active

[Addressables] Addressables are not using a Custom AssetBundle Provider ...

Package: Addressables

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Feb 12, 2021

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Version/s: 1.17.17

Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more

0
votes
Won't Fix

SubScene is not displayed when Scene containing the SubScene is loaded w...

Package: Addressables

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Apr 07, 2023

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Version/s: 1.21.9

Reproduction steps:1. Open the attached “ecs-addressables.zip” project2. Open the “Assets/Scenes/BootScene.unity” Scene3. Open the A... Read more

1
votes
Fixed

"Assigned editorAsset does not match type UnityEngine.Sprite" warning wh...

Package: Addressables

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Sep 29, 2025

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Version/s: 2.7.3

How to reproduce:1. Create a 2D project2. Create a ScriptableObject Script (Create > Scripting > ScriptableObject)3. Make a pu... Read more

0
votes
Duplicate
1
votes
Won't Fix

"ArgumentNullException: Value cannot be null." when using AssetReference...

Package: Addressables

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Oct 08, 2023

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Version/s: 1.21.18, 2.0.3

How to reproduce:1. Open the attached project "DefaultProjectURP.zip"2. Select Assets/Scripts/SOs/TestSO.asset3. Drag and drop Cube_... Read more

0
votes
Fixed

Addressables Custom Build and Load Paths are set to NULL when reimportin...

Package: Addressables

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Aug 30, 2022

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Version/s: 1.21.8

Reproduction steps: Open the user’s attached project Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” In the In... Read more

0
votes
Fixed

Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...

Package: Addressables

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May 10, 2019

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Version/s: 0.8.6

How to reproduce:1. Open the attached "AddressablesTest.zip" project2. Open Window > Asset Management > Addressable Assets win... Read more

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