Search Issue Tracker
Fixed
Fixed in 2.7.6
Votes
1
Found in [Package]
2.7.3
Issue ID
ADDR-4085
Regression
Yes
"Assigned editorAsset does not match type UnityEngine.Sprite" warning when assigning a Sprite to a ScriptableObject using AssetReferenceSprite
How to reproduce:
1. Create a 2D project
2. Create a ScriptableObject Script (Create > Scripting > ScriptableObject)
3. Make a public variable for an AssetReferenceSprite in the Script
4. Create the ScriptableObject (Create > ScriptableObjects)
5. Create a 2DSprite (Project > Create > 2D > Sprites)
6. Mark the 2D Sprite Addressable in the Inspector
7. Assign the 2DSprite to the ScriptableObject
8. Observe the Console
Expected result: No warning gets thrown
Actual result: Sprite does get assigned to the property field of the ScriptableObject, but a “Assigned editorAsset does not match type UnityEngine.Sprite” warning gets thrown
Reproducible in: 1.21.8 (2023.2.0a1), 2.7.3 (2023.2.0a1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1 (b924bdf158e1))
Not reproducible with: 1.21.2 (2023.2.0a1)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Notes:
- Error: Assigned editorAsset does not match type UnityEngine.Sprite. EditorAsset will be null.
- The ScriptableObject does successfully load the sprite at runtime after testing, it looks like the warning is misleading.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment