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Script Execution Order doesn't respect the order when deserialization is...
How to reproduce:1. Open attached project2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A seco... Read more
[Deployment Management] "OperationCanceledException" is thrown on cancel...
"OperationCanceledException" is thrown on canceling the android build Steps to Reproduce: 1. Create a new project2. Switch the platf... Read more
[SRP] DrawingSettings OverrideMaterial does not take property values com...
How to reproduce:1. Open the attached 'SRPOverrideMaterial.zip' project by QA2. Open 'SRP0101' scene3. Go to Play mode Expected resu... Read more
[iOS] Build and run fails on mac for iOS with the default ads package
[iOS] Build and run fails on mac for iOS Steps To Reproduce: 1. Create a project2. Switch platform to iOS3. Player Settings > Tea... Read more
[ProBuilder] Polyshape with invalid point does not change its height
Polyshape with invalid point does not change its height. Steps to reproduce:1. Create a new project.2. Go to Window > Package Man... Read more
[Profiler] "No Data" blocks appear in Profiler Charts on pausing and pla...
Blocks of "No Data" appear in the profiler charts on pausing and playing, in this example Audio but other modules are affected as we... Read more
[Editor] Tool Tips are missing in the Console window for Clear,Collapse,...
Tooltips are missing in the Console window for Clear, Collapse, Clear on Play, Clear on Build and Error Pause Steps to reproduce: 1.... Read more
GeometryUtility.TestPlanesAABB returns false positives when Camera is in...
How to reproduce:1. Open attached project2. Open SampleScene3. Select Main Camera and ensure Scene View is showing the camera frustu... Read more
[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce:1. Open user-submitted project (exit-fullscreen-bug)2. Make sure the Graphics API is set to 'OpenGLCore'3. Build an... Read more
WebGL Build crashes when using CachedXMLHttpRequest asset
How to reproduce:1. Open the attached project ("case_1153928-CrashTest.zip")2. Make sure that the targeted platform is set to WebGL3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask