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"Initialize XR on Startup" has no effect when disabled
Reproduction steps:1. Create a new VR Template project and open it2. Go to: “Edit > Project Settings > XR Plug-in Management &... Read more
[Android] Input.acceleration doesn't get the acceleration of some device...
How to reproduce:1. Open the attached “IN-22916_1392784_gyro_accelerometer“ project2. Build and Run for Android3. In the Scene click... Read more
Blender error is not specific when the Blender could not convert the .bl...
Steps to reproduce:1. Download the “IN-22336” project2. Delete the “Library” folder3. Open the project4. Observe the Console Expecte... Read more
UI Toolkit ListView can cause the layout to overlap when there are child...
How to reproduce: Open the attached project "UiTest.zip" Enter Play Mode Click the "Add Data" button in the Game view Expected resul... Read more
FPS drops when Additional Lights are enabled and the project is built in...
Steps to reproduce:1. Open the “IN-23449” project2. Build And Run in WebGL (Safari browser) Expected result: FPS is around 60Actual ... Read more
"OnPointerEnter" function doesn't activate when hovering mouse cursor ov...
How to reproduce:1. Open the attached user project “My project.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode4. H... Read more
IL2CPP returns a pointer to the stack value which points to invalid memo...
How to reproduce:1. Open the attached project2. Build and Run (File>Build And Run)3. Observe the outputted “Assembly-CSharp.cpp“ ... Read more
Lights shine through opaque objects when the "Rendering Path" option is ...
How to reproduce:1. Open the attached project user project “Unity 2022 Bugs - Lighting Bug.zip“2. Open Scene “Light Bug Scene“ (Asse... Read more
[M1][Silicon]Crash on MTLGetEnvCase<MTLErrorModeType> when opening the p...
Reproduction steps:1. Open the attached project “CrashRepro” Expected result: The Editor opensActual result: The Editor crashes Repr... Read more
[iOS] “Application.lowMemory” callback is not invoked on iOS devices whe...
How to reproduce:1. Build And Run the user’s attached project on an iOS device2. Open the app and wait for some time (30-60s)3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS