Search Issue Tracker
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
[IL2CPP] Player crash when DivideByZeroChecks are not inserted
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Build and run (File > Build And Run) 3. Click on any of the 3 bu... Read more
Bolt Flow graph context menu flickers when mousing over different menu e...
How to reproduce: 1. Create a new project 2. Install and set up Bolt 3. In the Project create a new Bolt Flow Macro and edit the gra... Read more
Delayed Text Field loses it's value when Shift + Tab (previous Delayed T...
How to reproduce: 1. Open attached project and "TestScene" 2. Click on Canvas -> Text 3. Change Delayed s3 value 4. Press Shift + ... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps: 1) Open the project 2) Run Test.scene 3) Notice that the child object(Trigger Right) does not light up even if collisio... Read more
Automatically generated "[Debug Updater]" GameObject throws errors when ...
How to reproduce: 1. Create a new 3D project 2. In the Package Manager install Universal RP and the new Input System (switch to it a... Read more
Unable to rotate GameObject with Rect tool when Blueprint mode is activated
Reproduction steps: 1. Open the attached project “HoverRotate” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Make sure the Rect... Read more
[MetalEditor] Squares on terrain surface when terrain brush tools are used
Reproduction steps: 1. Create a new project. 2. Select Metal graphics API for the Editor. 2. Create a terrain. 3. Focus it, so most... Read more
[Backport] [Mac] maxTessellationLevel cannot be changed for Metal
Steps to reproduce: 1. Open the project attached by the user 2. Open scene "SampleScene" 3. Enter Play mode Expected results: Max T... Read more
[Android] Gradle build fails when building with a specific project
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Buid Settings… > Build Expected result: The project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon