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Cancelling a build during "Incremental Player Build" step returns wrong ...
Steps to reproduce: Open attached project (build_cancel_test.zip) Click "BUILD TEST/Clean Build - macOS" menu button (reproduces wit... Read more
A UI Renderer Component is left over after deleting a World Space config...
Steps to reproduce: In any Project create a "Panel Settings Asset" (Create > UI Toolkit > Panel Settings Asset) and select it ... Read more
UI Builder Library scrollbar icons overlap when window is resized to be ...
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI > UI Document)3. Double-click on the newly create... Read more
[Vulkan] The shader compiler shows an "undeclared identifier '_BaseMap_S...
Reproduction steps:1. Open the attached “IN-103129“ project2. Select the Android Build Platform and/or the Vulkan Graphics API3. In ... Read more
Changing Transform.position.z per-frame should not affect Rigidbody2D in...
Steps to reproduce: Load the project in the attached "RigidbodyPositionZBug" Load the "SampleScene" scene. Hit Play. Actual results:... Read more
"ArgumentOutOfRangeException" and UITK is rendered incorrectly when buil...
Reproduction steps:1. Open the attached “IN-104129.zip” project2. Go to File > Build Profiles3. Enable “Development Build” checkb... Read more
Behaviour.isActiveAndEnabled desyncs when checked from a sibling compone...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Repro.unity“ Scene3. Enter the Play Mode4. Observe the... Read more
ContextClickEvent not fired at runtime for UI Toolkit elements when righ...
How to reproduce:1. Open the “IN-103573_ContextClickEvent“ project2. Open the SampleScene3. Enter Play mode4. Right-click on the “RU... Read more
Navigation Agent stops moving where multiple different NavMesh Surfaces ...
How to reproduce:1. Open the “BugTest.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the red Capsule Game Object ... Read more
[Linux] FPS limit statistics in GameView becomes unreliable for some tim...
Reproduction steps:1. Open the attached “LinuxGpuTest.zip” project2. Open the “Assets/_LinuxGpuTest/SceneEmpty.unity” scene3. Enter ... Read more
All about bugs
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Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved