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Implicit byte to int conversion doesn't work as expected in webGl
For example:byte c1 = 1;int c3 = c1 << 8, // c3 = 256 in Editor, but is 0 in WebGL buildint c4 = 1 << 8; // c4 = 256 bot... Read more
Inspector doesn't immeadiately reflect changes in arrays when an element...
To reproduce:1) Create new project2) Create script which would have a public array, like this: (C# example) using UnityEngine;public... Read more
Sprite Packer crashes when packing modified (dithered and compressed) sp...
To reproduce:1. Open attached project2. Open Textures folder3. Make sure that 'Override for Standalone' option is toggled off on all... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce:1. Open attached project2. Open Untitled scene3. Set Inspector from Debug to Normal4. Select SphereHigh gameobject5. No... Read more
GUI Text rendered in RenderTexture ignores orientation changes
Steps to reproduce:1. Download attached project2. Build and run it on WP83. Rotate device to Landscape orientation - GUI Text will n... Read more
AssetBundleManifest is missing
This is missing:file:///C:/Program%20Files/Unity%205.0.0b1/Editor/Data/Documentation/html/en/ScriptReference/AssetBundleManifest.html Read more
Custom editor documentation examples are in UnityScript only
The documentation examples on custom editors need to be updated as they are only in UnityScript:http://docs.unity3d.com/ScriptRefere... Read more
Nothing about UnityEngine.WSA
There is absolutely nothing about UnityEngine.WSA in scripting reference. Monodevelop can auto-finish when writing UnityEngine.WSA.x... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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