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StateMachineBehaviour.OnEnable is called on play even when there is no a...
To Reproduce: 1.Open the attached project, if scene 'emptyScene' is loaded load another scene, then reload 'emptyScene' & play. ... Read more
Search in Scripting Reference isn't working anymore
Search in Scripting API is broken, you get an empty page, with all the navigation menus present, when searching for anything. Works ... Read more
Impossible to scroll content of ScrollRect via Scrollbar if ScrollRect's...
To reproduce:1. Open attached project2. Open Testscene scene3. Press play4. Try to scroll using scrollbar5. It's impossible to scrol... Read more
ArrayList.BinarySearch is not implemented
Trying to build a project with a script that uses ArrayList.BinarySearch or IndexOf fails when targeting WP8 or WP8.1 To reproduce:1... Read more
The "Maximum Cache Size" preference in the "GI Cache" has no units assoc...
To reproduce:1. Open the preferences2. Find the Maximum Cache size preference in GI Cache sectionExpected result: Units are associat... Read more
Editor focus with 'F' key misbehaves when a point light is a child of th...
To reproduce this bug: 1. Open the attached project2. Open 'Main' scene3. It has a Sphere and a Point light as a child4. Select Sphe... Read more
EventSystem documentation links to MonoBehavior
Steps to reproduce : - crate a Canvas- click on the EventSystem- select any of the documentation buttons in the EventSystem's Compon... Read more
Deleting Canvas, which is child of another Canvas, crashes Unity
To reproduce:1) Create new project2) Create two Canvas objects3) Put one Canvas as child of another4) Delete child - crash. If you d... Read more
uGUI allocates memory on each frame in 2 places
uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update() To reproduce:1. Create a new p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning