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0
votes
Fixed

StateMachineBehaviour.OnEnable is called on play even when there is no a...

Animation

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Sep 04, 2014

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Version/s: 5.0.0a19

To Reproduce: 1.Open the attached project, if scene 'emptyScene' is loaded load another scene, then reload 'emptyScene' & play. ... Read more

0
votes
Fixed

Search in Scripting Reference isn't working anymore

Docs - Scripting Reference

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Sep 04, 2014

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Version/s: 5.0.0b2

Search in Scripting API is broken, you get an empty page, with all the navigation menus present, when searching for anything. Works ... Read more

1
votes
Fixed

Impossible to scroll content of ScrollRect via Scrollbar if ScrollRect's...

UI

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Sep 04, 2014

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Version/s: 4.6.0b18

To reproduce:1. Open attached project2. Open Testscene scene3. Press play4. Try to scroll using scrollbar5. It's impossible to scrol... Read more

1
votes
Fixed

ArrayList.BinarySearch is not implemented

WP8

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Sep 03, 2014

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Version/s: 4.5.1f3

Trying to build a project with a script that uses ArrayList.BinarySearch or IndexOf fails when targeting WP8 or WP8.1 To reproduce:1... Read more

0
votes
Fixed

The "Maximum Cache Size" preference in the "GI Cache" has no units assoc...

Editor - Other

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Sep 03, 2014

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Version/s: 5.0.0b2

To reproduce:1. Open the preferences2. Find the Maximum Cache size preference in GI Cache sectionExpected result: Units are associat... Read more

0
votes
Fixed

Editor focus with 'F' key misbehaves when a point light is a child of th...

Scene/Game View

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Sep 03, 2014

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Version/s: 5.0.0b2

To reproduce this bug: 1. Open the attached project2. Open 'Main' scene3. It has a Sphere and a Point light as a child4. Select Sphe... Read more

0
votes
Fixed

EventSystem documentation links to MonoBehavior

UI

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Sep 03, 2014

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Version/s: 4.6.0b18

Steps to reproduce : - crate a Canvas- click on the EventSystem- select any of the documentation buttons in the EventSystem's Compon... Read more

0
votes
Fixed

Deleting Canvas, which is child of another Canvas, crashes Unity

UI

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Sep 03, 2014

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Version/s: 5.0.0b2

To reproduce:1) Create new project2) Create two Canvas objects3) Put one Canvas as child of another4) Delete child - crash. If you d... Read more

4
votes
Fixed

uGUI allocates memory on each frame in 2 places

UI

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Sep 03, 2014

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Version/s: 4.6.0b18

uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update() To reproduce:1. Create a new p... Read more

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