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[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps : - Open attached project (HDRP template) - Open scene called "SampleScene" - Make sure that RTR shows the unity ball i... Read more
Using a compiled C# DLL in a Unity project throws a build error
How to reproduce: 1. Open the attached "Repro.zip" project 2. Build "test" scene to Standalone Expected result: Build succeeds when... Read more
Unity crashing when selecting OpenGL2 in "Graphics APIs for Windows"
Steps to reproduce: 1. Open attached project in 5.4.0f3 or 5.4.0b25 2. If Unity didn't crash, press play. -Crash. Unity does not cr... Read more
OpenCV plugin makes Unity crash
Reproduction steps: 1. Open the attached project "New Unity Project.zip" 2. Open scene "New Scene" 3. Play -Crash Reproduced on: 5.... Read more
GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps: 1. Open user attached Project 2. Open Window > Rendering > Lighting 3. Generate Lighting using Progressive GPU L... Read more
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce: 1. Open the attached user project “SampleProject.zip” 2. Open Scene "Game" (Assets/Scenes) 3. Enter Play Mode ... Read more
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce: 1. Open attached project ("794072.zip") 2. Open "test" scene 3. Select "New Material" material from the Assets folder ... Read more
[Search][Shortcuts] Shortcuts search bar input display is not consistent...
*Steps to reproduce:* # Open any project. # Open Shortcuts window. (Unity > Shortcuts on MacOS) # Click on the magnifying glas... Read more
Physics2D Matrix does not collide as it is set to
How to reproduce: 1 Open the attached "Repro.zip" project 2. Select the "game-control-square (1)" GameObject 3. In Inspector Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled