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[Shortcut Manager] Shift+Space bar is not working on minimizing Game Win...
Shift+Space bar is not working on minimizing Game Window after maximizing it in Play mode Steps to reproduce:1. Create a new project... Read more
NullReferenceException is thrown when exiting Play mode and Recorder Lis...
How to reproduce:1. Open the attached 'project-1178254.zip' project using the EnvIronman VM (optional) (more information in Edit)2. ... Read more
Playable Behaviour array property is not shown in the Timeline curve editor
How to reproduce:1. Open the attached "PlayableTrackArray.zip" project and open "SampleScene"2. Open the Timeline window3. In the Hi... Read more
UIElements TextField size is changed when using Rich Text tags
Repro steps:1. Open attached project2. In the top menu, select "Example" and "Show Example Window" Expected result: TextField is not... Read more
[Android] system resolution is not set to 4K when running on 4K display
Reproduction steps:1. Open "1178233" project2. Build & Run for Android3. Notice "System width", "Render width" and "Resolution w... Read more
Shader Graph with Texture 3D Asset Node throws InvalidCastException when...
How to reproduce:1. Create a new Unity project2. Download the Shader Graph package3. Create a PBR Graph and add Texture 3D Asset Nod... Read more
The excute order of Native Plugin's OnUpdate and GL.IssuePluginEvent is ...
To reproduce:1) Open the attached project and scene2) Build and run on Windows3) Wait a few seconds for the console to fill4) Copy a... Read more
UIElementsScrollView.ScrollTo() scrolls to the top of the ScrollView whe...
How to reproduce:1. Open the attached project "1178213.zip"2. Open the sample editor window (Window -> UIElements -> Sample Wi... Read more
[WindowsMR] Remoting from player fails as target actively refuses connec...
1. What happened connecting from player (2020.1) to device results in target actively refusing the connection and thus crashing the ... Read more
Shadow map size calculation is broken
The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject