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0
votes
Fixed

Creating a Render Texture throws Assertion Error when size is set to 163...

Texture

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Jul 17, 2020

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Version/s: 2018.4, 2020.1.0b14, 2020.2

How to reproduce:1. Create a new project2. Right-click in the Project window and go to Create > Render Texture3. In the Inspector... Read more

0
votes
Won't Fix

[Editor] Tooltips of "Scenes in Build" always appear at the center of th...

Deployment Management

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Jul 17, 2020

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Version/s: 2017.4, 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0a18

On mouse hovering on "Scenes in Build", tooltips always appear on the center of the Build Setting window, Refer the attached video S... Read more

0
votes
Fixed

[PackMan] Custom package suffixes (other than preview) are not shown in ...

Packman

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Jul 14, 2020

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Version/s: 2019.3.0a7, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1262982.zip' project2. Open the Package Manager3. Inspect the installed version of '!... Read more

1
votes
Won't Fix

[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...

XR SDK

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Jun 18, 2020

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Version/s: 2019.4.0f1

1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position,... Read more

0
votes
Fixed

Image does not match background color when loaded using UnityWebRequest

WebRequest

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Jul 17, 2020

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Version/s: 2018.4, 2019.4, 2019.4.4f1, 2020.1

How to reproduce:1. Open the attached 'project-1263825.zip' project2. Enter Play mode3. Observe the loaded image Expected result: an... Read more

0
votes
Fixed

[Graphics]Android build with Compute Skinning option causes broken blend...

Mobile Graphics

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more

0
votes
Fixed

[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...

OpenGL

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Jul 10, 2020

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Version/s: 2018.4, 2018.4.0f1, 2020.1

Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more

0
votes
Won't Fix

SocketAsyncEventArgs.Completed is not invoked when Client socket receive...

Mono

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Jul 16, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more

3
votes
Fixed

Texture Assets are reimported when the launched Editor is recovering fro...

Asset - Database

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Jul 18, 2020

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Version/s: 2019.2.0a9, 2019.3.8f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (TextureReImportTest.zip)2. Open the Assets/Scripts/BreakTheTextures.cs script3. Unc... Read more

1
votes
Fixed

[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...

Shader System

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Jul 20, 2020

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Version/s:

STR:1. Create a new project2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.html... Read more

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