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Creating a terrain uses 600% CPU and 1.8 GB memory
CPU and memory usage rose sharply from Unity 4.5.3f3 to Unity 5.0 beta 2, and again in Unity 5.0 beta 8. Using Unity 5.0 beta 8 addi... Read more
Transitions in Mecanim state machines are "duplicated" when moving a Sub...
To reproduce this bug: 1) Create a state machine with this structure:1.1) Create Sub-State Machine "Container Root" within Base Laye... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project.2. Open Demo scene.3. Go Edit -> Project Settings -> Player4. Switch Color Space option... Read more
When importing package into a project, script does not get compiled
To reproduce this bug: 1. Import the attached .unitypackage2. Nothing is reported in the console3. Go to Assets->Test->Editor4... Read more
BB10 documentation for registration is outdated
Current documentation for Unity 4.5.x with BB10 is outdated; BB has updated their registration process with the release of their new... Read more
Canceling an Android build gives an "InvalidOperationException" error me...
Canceling an Android build gives an "InvalidOperationException" error message To reproduce:- Open attached project and launch "test"... Read more
Opening JavaScript/Boo file gives an error message in MonoDevelop
Opening a JavaScript/Boo file gives an error message - please see the attached screen shot for details. To reproduce:- Open attached... Read more
Metal builds perform slightly worse than GLES3 when rendering 3d meshes
To Reproduce: 1. Deploy Metal/GLES3 builds of the project attached the post with the scene 'testScene_many_models' selected to a dev... Read more
Incorrect line spacing when using RichText
How to reproduce:1. Open the attached project2. Open the scene ( It has a Text component. Text is written using RichText and some wo... Read more
UI: wrong event handling priority with nested canvases
To reproduce:1. Open attached project2. Open test scene3. Press play4. Try to click on any button and you'll see that "Grey" is alwa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size