Search Issue Tracker

Fixed in Unity 4.6.1

Votes

0

Found in

4.6.0b14

Issue ID

638453

Regression

No

Transitions in Mecanim state machines are "duplicated" when moving a Sub-State Machine out of a containing Sub-StateMachine

Animation

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

To reproduce this bug:

1) Create a state machine with this structure:
1.1) Create Sub-State Machine "Container Root" within Base Layer.
1.2) Enter "Container Root"
1.3) Create Sub-State Machine "Container A" within "Container Root"
1.4) Create Sub-State Machine "Container B" within "Container Root"
1.5) Enter "Container A" and create State "State A"
1.6) Enter "Container B" and create State "State B"

2) Create a Transition from "State A" to "State B"

3) Move Sub-State Machine "Container A" into "Base Layer" by dragging "Container A" onto "(Up) Base Layer" from within "Container Root

Selecting "State A" will show two transitions in the Inspector

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.