Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.6.0b14
Issue ID
638453
Regression
No
Transitions in Mecanim state machines are "duplicated" when moving a Sub-State Machine out of a containing Sub-StateMachine
To reproduce this bug:
1) Create a state machine with this structure:
1.1) Create Sub-State Machine "Container Root" within Base Layer.
1.2) Enter "Container Root"
1.3) Create Sub-State Machine "Container A" within "Container Root"
1.4) Create Sub-State Machine "Container B" within "Container Root"
1.5) Enter "Container A" and create State "State A"
1.6) Enter "Container B" and create State "State B"
2) Create a Transition from "State A" to "State B"
3) Move Sub-State Machine "Container A" into "Base Layer" by dragging "Container A" onto "(Up) Base Layer" from within "Container Root
Selecting "State A" will show two transitions in the Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment