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Fixed in Unity 4.6.1



Found in


Issue ID




Transitions in Mecanim state machines are "duplicated" when moving a Sub-State Machine out of a containing Sub-StateMachine




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

To reproduce this bug:

1) Create a state machine with this structure:
1.1) Create Sub-State Machine "Container Root" within Base Layer.
1.2) Enter "Container Root"
1.3) Create Sub-State Machine "Container A" within "Container Root"
1.4) Create Sub-State Machine "Container B" within "Container Root"
1.5) Enter "Container A" and create State "State A"
1.6) Enter "Container B" and create State "State B"

2) Create a Transition from "State A" to "State B"

3) Move Sub-State Machine "Container A" into "Base Layer" by dragging "Container A" onto "(Up) Base Layer" from within "Container Root

Selecting "State A" will show two transitions in the Inspector

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