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1
votes
Fixed

Interactive and BlockRaycast values becomes true when game object is dis...

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce:1. Create new project2. Add Canvas to scene3. Add Canvas group component to Canvas4. Set Interactive and BlockRaycast v... Read more

0
votes
Fixed

[Mecanim] Animation's Curves flicker between each other

Animation

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Nov 09, 2014

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Version/s:

How to reproduce:1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation)2. Select Piter in the... Read more

0
votes
Fixed

[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window

Animation

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Nov 09, 2014

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Version/s: 4.6.0f1

How to reproduce:1. Open the attached project "646469Animation.zip"2. Open the "test" scene (it has simple game object, animation an... Read more

1
votes
Fixed

OnEndDrag is called when you click a UI object

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Import the attached package2. Open 'scene'3. There is a UI image with a script which has OnBeginDrag, OnDr... Read more

0
votes
Fixed

The Event Trigger Component just has a spelling error. "Sumbit", instead...

UI

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Nov 08, 2014

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Version/s: 4.6.0f1

The Event Trigger Component just has a spelling error. "Sumbit", instead of "Submit" Read more

0
votes
Fixed

Crashes when clicking on transition arrow in mecanim

Animation

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Nov 08, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open attached project2. Open testbed scene3. Open animator window4. Select Nero game object (PlayerCharacter->Til... Read more

0
votes
Fixed
1
votes
Fixed

No way to set InputField's text by script

UI

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Nov 07, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open attached project2. Open Test scene (The test scene has a single input field. Attached is a script that just set... Read more

0
votes
Fixed

Serious visual issues with keyboard on iOS8 when changing orientation

iOS

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Nov 07, 2014

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Version/s:

Keyboard is displayed badly on iOS8, when orientation is set with Screen.orientation Read more

6
votes
Fixed

[ShaderCompiler] There are no dependency tracking between shader and inc...

Shaders

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Nov 07, 2014

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Version/s: 5.0.0b11

To reproduce:1. Open attached project2. Open scene sample3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc4. No... Read more

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