Search Issue Tracker
Fixed in 4.6.1
Votes
1
Found in
4.5.4f1
Issue ID
639987
Regression
No
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be called..." error. If you follow it up with an additional "CreateFromFile" call, you will get a "Asset Bundle cannot be loaded because another asset bundle with the same name is already loaded." error.
Works well on Win & OSX
-repro:
--build attached project as dev version
--copy the bundle into the Data folder
--run build
--click Load Asset
--click Unload Asset(false)
--NOTICE error being thrown
--click Create Instance
--NOTICE error begin thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Builds fail with “CommandInvokationFailure: Gradle build failed” error when Android is selected as the Build Platform
- Shadow clipping with asymmetric projection matrix in HDRP
- [UGUI Layout system] Auto sized TMP text field in Layout Groups remain the same size when wrapping is disabled and the text size shrinks due to restricted size
- Prefab thumbnails and previews appear dark when using HDRP
- [WebGPU] RG8UNorm texture says it doesn't support random writes
Add comment