Search Issue Tracker
Fixed in 4.6.1
Votes
1
Found in
4.5.4f1
Issue ID
639987
Regression
No
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be called..." error. If you follow it up with an additional "CreateFromFile" call, you will get a "Asset Bundle cannot be loaded because another asset bundle with the same name is already loaded." error.
Works well on Win & OSX
-repro:
--build attached project as dev version
--copy the bundle into the Data folder
--run build
--click Load Asset
--click Unload Asset(false)
--NOTICE error being thrown
--click Create Instance
--NOTICE error begin thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment