Search Issue Tracker
Fixed in 4.6.1
Votes
1
Found in
4.5.4f1
Issue ID
639987
Regression
No
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be called..." error. If you follow it up with an additional "CreateFromFile" call, you will get a "Asset Bundle cannot be loaded because another asset bundle with the same name is already loaded." error.
Works well on Win & OSX
-repro:
--build attached project as dev version
--copy the bundle into the Data folder
--run build
--click Load Asset
--click Unload Asset(false)
--NOTICE error being thrown
--click Create Instance
--NOTICE error begin thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment