Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
640135
Regression
Yes
[WSA] uGUI project scene doesn't work on WSA and WP builds
uGUI "Drag And Drop" scene crashes on Windows Phone and Windows Store Apps platforms.
Reproducible on 5.0.0b9;
Getting output on WSA platform:
illegal LocalPathID in persistentmanager
(Filename: C:/buildslave/unity/build/Runtime/Serialize/PersistentManager.cpp Line: 384)
The file 'E:/BUILDER/only ugui/guisystem/bin/x86/Debug/AppX/Data/mainData' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
(Filename: C:/buildslave/unity/build/Runtime/Serialize/SerializationCaching/CachedReader.cpp Line: 240)
Repro steps:
1. open attached "UIBeta20Project.zip" project;
2. build to WSA or WP platforms;
3. build and run project. Application crashes;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment