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Build data goes out of the build details section during the scrolling
Steps to reproduce: Create a new project Go to File -> Build Profiles Select Windows from the platforms list (if it is not instal... Read more
No minimum size on Rendering Debugger window
How to reproduce:1. Create a URP sample project2. Focus on the Game view3. Go to Window -> Analysis -> Rendering Debugger4. Sh... Read more
Render Graph Viewer "Pass List" has no padding
How to reproduce:1. Create a URP sample project2. Focus on the Game view3. Go to Window -> Analysis -> Rendering Graph Viewer4... Read more
Rendering Debugger uses wrong background colour when using the Light Edi...
How to reproduce:1. Create a URP sample project2. Make sure to switch the Editor to the Light mode3. Go to Window -> Analysis -&g... Read more
Rendering Debugger fields have no padding at the bottom of the fields list
How to reproduce:1. Create a URP sample project2. Make sure to switch the Editor to the Light mode3. Go to Window -> Analysis -&g... Read more
m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Package Manager (Window > Package Manager)3. Remove High Defin... Read more
Progress bar defaults to main monitor when Editor is on secondary monitor
How to reproduce:1. Open the Editor on the secondary monitor2. Right-click in the Project window and select Reimport3. Observe the p... Read more
Player window is frozen when running a built project until you resize th...
Steps to reproduce:1. Open the “My Project(1).zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe that the “Cube” is f... Read more
Standalone Profiler crash on GuidReservations::Reserve when it is opened...
Reproduction steps:1. Open the attached project “CrashProj“ (optionally disable “_CustomAvatar“ in the hierarchy window to prevent u... Read more
GetMainLight() returns incorrect distanceAttenuation value for a Custom ...
Reproduction steps:1. Open the attached “IN-99023.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Sprite in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject