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Transitions from Any State disappear after making changes to the controller
Transitions from Any State disappear after making changes to the controller. Repro for this case:1. Copy paste a state machine in th... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project2. Open 'valuechange_test' scene3. Play4. Enter text into input field5. Notice in... Read more
Internal iOS profiler doesn't display stats correctly when running a Met...
To Reproduce: 1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects at... Read more
When attaching profiler to a device iphone 6+ is displayed as 'iphone 5 ...
To Reproduce:1. Build & Run an Unity 5 project on iPhone 6+.2. Open the 'Active Profiler' dropdown menu in the profiler window.3... Read more
'Toggle is not part of ToggleGroup..' exception is thrown even though t...
To reproduce this bug: 1. Import the attached package2. Open 'main2' scene3. In the hierarchy select 'MusicOff' toggle ( OptionsUI-&... Read more
When using ToggleGroups, de-activating a gameobject with a Toggle compon...
To reproduce:1. Open attached project2. Open test scene3. Disable and re-enable one of toggles4. Notice that Group value on Toggle c... Read more
Editor hangs if File or Edit menu is opened while Home screen is open
When you invoke Unity 5.0 you see the new Home screen which enables you to open an existing project or create a new one. Instead of ... Read more
all toggles are selected even when they all are attached to the same Tog...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Notice that all toggles are selected even when they all are a... Read more
InputField not getting deactivated when mouse click on something else
To reproduce:1. Create an InputField2. Play the scene3. Click on the InputField to activate it4. Click on the background (or anythin... Read more
EditorApplication.hierarchyWindowChanged documentation does not mention ...
The EditorApplication.hierarchyWindowChanged docs say: "Each time an object is (or a group of objects are) created, renamed, parente... Read more
All about bugs
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Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size