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0
votes
Fixed

[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...

Physics

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Dec 08, 2014

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Version/s: 5.0.0b13

To reproduce:1. Open attached project2. Open ScaleExplosion scene3. Press play4. Alternate pressing the 'B' and 'V' keys a few times... Read more

0
votes
Fixed

[Editor Layout]Pressing ctrl + z brings up an assertion exception

Animation

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Dec 07, 2014

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Version/s: 5.0.0b16

To reproduce:1. Open attached project2. Don't change layout3. Select camera and make some changes to it4. Press Ctrl + Z5. Notice As... Read more

0
votes
Fixed

[Shaders] Sprites/Diffuse shader does not render transparency

Shaders

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Dec 07, 2014

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Version/s: 5.0.0b14

Steps to reproduce:- Open the attached project and the scene- There is a transparent sprite and a sprites/diffuse shader- Observe th... Read more

3
votes
Fixed

[OSX] Crash while resizing Game View on a GT 750M MBP with Yosemite

Window management

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Dec 06, 2014

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Version/s: 4.6.0p1

To Reproduce: 1. Open the scene RobotLab in the attached project. 2. Make sure that Game Window is set to Free Aspect, try resizing ... Read more

6
votes
Fixed

[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor

Input

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Dec 06, 2014

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Version/s: 4.6.0f3

To reproduce this issue: 1. Open the attached project2. Open 'TestScene'3. Note the LockCursor script attached to Main Camera4. Play... Read more

0
votes
Fixed

UI size and layout is not saved between sessions

Bugreporter

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Dec 05, 2014

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Version/s:

To reproduce:- Start the BR- Resize it- Close it- Start it again- Notice that the default layout is used Read more

0
votes
Fixed

State Machines are assigned duplicate names

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

State Machines are assigned duplicate names Repro:Create a sequence of nested State Machines and observe how every other child gets ... Read more

0
votes
Fixed

[HingeJoint2D] Reference angles calculated differently when connecting 2...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more

0
votes
Fixed

[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more

0
votes
Fixed

Camera.onPreCull misses usage example

Docs - Scripting Reference

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Dec 05, 2014

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Version/s:

Camera.onPreCull from scripting reference misses usage example.Expected: some example that will help users understand the purpose an... Read more

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