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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102081
Regression
Yes
[Android] [Vulkan] Framerate drops to ~30 FPS and stays at that framerate for a bit when the device is rotated
How to reproduce:
1. Open the “ReproProjectPerf.zip“ project
2. Open the “SampleScene“
3. Enable the Development Build and Autoconnect Profiler in the Build Profiles window
4. Build and Run for Android
5. Connect the Profiler
6. Rotate the device to Portrait and back to Landscape several times
7. Observe the CPU Module in the Profiler
Expected result: The framerate does not drop to ~30 FPS for a bit when rotating the phone between portrait and landscape
Actual result: The framerate drops to ~30 FPS for a bit when rotating the phone between portrait and landscape
Reproducible with: 2023.1.0b10, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Not reproducible with: 2021.3.50f1, 2022.3.60f1, 2023.1.0b9
Reproducible environment: macOS 15.3.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00612, Samsung Galaxy S24 (SM-S921B), Android 14, CPU: Exynos 2400, GPU: Ltd.
Not reproducible with these devices:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00468, Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.3.1
Notes:
- Only reproduces with Vulkan Graphics API, does not reproduce with OpenGLES3 Graphics API
- Does not reproduce in the Editor with the Simulator view
- The issue does not reproduce every rotation of the device
- Vsync slows down the framerate too much, the target framerate of the project is 60 FPS, it slows it down to ~30 FPS
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