Search Issue Tracker
Fixed
Fixed in 1.4.X - Entities
Votes
0
Found in [Package]
1.4.0-exp.2 - Entities
Issue ID
ECSB-1642
Regression
No
Single Entity does not remap self-references when instantiating
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: "without LEG" and "without LEG self ref" match
Actual result: "without LEG self ref" matches "original entity"
Reproducible with: 1.3.2 (6000.0.45f1), 1.4.0-exp.2 (6000.0.45f1)
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Entity remapping not occurring
- Does not reproduce with LinkedEntityGroup
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment