Search Issue Tracker
Fixed
Fixed in 1.4.X - Entities
Votes
0
Found in [Package]
1.4.0-exp.2 - Entities
Issue ID
ECSB-1642
Regression
No
Single Entity does not remap self-references when instantiating
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: "without LEG" and "without LEG self ref" match
Actual result: "without LEG self ref" matches "original entity"
Reproducible with: 1.3.2 (6000.0.45f1), 1.4.0-exp.2 (6000.0.45f1)
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Entity remapping not occurring
- Does not reproduce with LinkedEntityGroup
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment