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Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will thrown MissingMethodException Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more
The "GPU Usage" module shows no info when Profiler recording is enabled
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Egyptian_Temple/DEMO” Scene 3. Enter Play Mode 4. O... Read more
Crash when loading/unloading scenes with Light Probe data
Steps to reproduce: 1. Open the scene _Launcher, and add Intro to the open scenes 2. Press Play 3. Click on the button LOAD SCENES 4... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip" 2. Open scene "demo" 3. Run scene 4. In hierarchy, select "Plane" and not... Read more
[SceneManager/GI] Application not responding during SceneManager.LoadSce...
Steps to reproduce: 1. Open "LightingDataLoading" project 2. Open "Start" scene 3. "Build and run" this project 4. Push button "Load... Read more
Asset Store view docking corrupts scene view (5.0 RC3 Mac)
To reproduce: 1. Open a project 2. Open asset store 3. Dock it in a way which would cause the scene view to resize Expected result:... Read more
Windows Standalone build takes a long time to close when GC.ReRegisterFo...
Steps to reproduce: 1. Download and open the attached project 2. Build and run for standalone 3. Wait until the first logo finishes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0