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OnTriggerExit is called upon colliding with kinematic rigidbody
See: http://answers.unity3d.com/questions/194441/Why-do-I-get-OnTriggerExit-upon-collision-when-a-rigidbody-is-kinematic-example.htm... Read more
Animation curve editor undo function deselects selected point
To reproduce: 1. Do something in animation editor 2. Select point 3. Undo 4. Change was undone, but point was also deselected Read more
AudioListener.pause in a Start function does not affect a Play on Awake ...
To reproduce: 1. Open attached project 2. Run - with yield commented it will ignore pause 3. Uncomment yield - pauses fine Read more
Editor crash during adding watch item
To reproduce: 1. Open the file Assets/com/wisdomtools/ITEST/Component/Grid/View/EZGuiGridView.cs. 2. Place a breakpoint at line 108.... Read more
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop 2) How can we reproduce it using the example you attached (see attached video) - Create a new pr... Read more
Text and numbers clashes, when a user has a small screen or a layout, wh...
To reproduce: - Make sure that the Project Browser has the Two Column Layout - Make a search for the type of textures - Observe the ... Read more
There is no way to multiselect objects in the Exporting Package window
Objects in Exporting Package window cannot be multiselected (with Shift+Click, Control+Click) in order to include/exclude them from ... Read more
Profiler continues to report AudioSources as playing even when they've ...
Steps to reproduce : - open the scene AudioDropoutDemo - open the profiler and make the Audio graph visible - run the scene - press... Read more
Out of Memory exception when mass placing ridiculous amount of trees
Create a terrain, add a tree and from the Terrain menu choose Mass Place Trees. Change the default value in there with something lik... Read more
Cannot search by terrain in the Hierarchy or Project tab
Steps to reproduce : - open a new project - create a terrain - type t:terrain and notice that the terrain is not show *note : The ... Read more
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