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2
votes
Fixed

uGUI input fields does react to touches on Android

UI

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Jan 28, 2015

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Version/s: 5.0.0b21

Trying to press uGUI input field brings no response or keyboard on android device Read more

0
votes
Fixed

uGUI project does not scale on Android devices on Unity 5 (due to no Can...

UI

-

Jan 28, 2015

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Version/s: 5.0.0b21

When uGUI project is built to android device GUI elements does not strech to screen Read more

1
votes
Fixed

Baking a scene with a single large plane causes excessive memory usage

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

How to reproduce: 1. Open package memoryusage.unitypackage in a new project2. Open scene memoryusage.unity- There is a single plane ... Read more

0
votes
Fixed

[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...

Shuriken

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Jan 28, 2015

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Version/s:

In Particle System renderer module inspector:1. "Cast shadows" field should be an enum in 5.0, not a checkbox2. light/reflection pro... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

-

Jan 28, 2015

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Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more

0
votes
Fixed

Sliced images are not displayed correctly in WebGL build

UI

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Jan 27, 2015

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Version/s: 5.0.0b21

To reproduce:1. Open attached project2. Build and run WebGl3. Notice that sliced image shows up incorrectly Read more

0
votes
Fixed

When Input Field content type's set to Integer, you cannot input '-' whe...

UI

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Jan 27, 2015

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Version/s: 5.0.0b21

Steps to reproduce this issue: 1. Create new input field2. Change Content type to integer3. Play4. Write '-50'5. Select all the text... Read more

0
votes
Fixed

[StandardAssets][WP8]RollerBall throws errors with mobile input

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the standard assets project2. Open scene "RollerBall"3. Make sure mobile input is enabled and the target is s... Read more

0
votes
Fixed

[2D][Effector] Disabled platform effector still works

Physics2D

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Jan 27, 2015

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Version/s: 5.0.0b21

To reproduce:1. Open attached project2. Open PlatformEffector scene3. Notice that the platform effectors have been all disabled and ... Read more

52
votes
Fixed

[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...

Graphics - General

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Jan 27, 2015

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Version/s: 5.0.0b21

CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more

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