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2
votes
Fixed

Scene view show mipmaps view mode is broken (in 4.6.1)

Scene/Game View

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Feb 12, 2015

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Version/s: 4.6.1f1

Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more

0
votes
Fixed
0
votes
Fixed

The wheel colliders are at odd angles depending on which other objects a...

Physics

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Feb 12, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project2. Open PhysicsNotWorking scene3. Select TyreColliders gameobject4. Notice that are rotated at ... Read more

0
votes
Fixed

[IL2CPP] Assembly.GlobalAssemblyCache not supported when built with IL2C...

iOS

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Feb 12, 2015

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Version/s: 5.0.0f1

1. Open attached project "repro_671790"2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Note: no repro with Mono... Read more

2
votes
Fixed

When changing camera's viewport rect, canvas is positioned incorrectly

UI

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Feb 12, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'bug scene'3. There is UI image in the scene and main camera with... Read more

0
votes
Fixed

Uninstalling Unity doesn't remove all files

Installer

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Feb 12, 2015

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Version/s: 5.0.0f3

Standard Assets packages and Unity_x64_s.pdb are left behind. This is on Windows. Unity used to clean up all the files behind itself... Read more

0
votes
Fixed

Unity Crash Reporting service doesn't work on iOS on 5.0.0

iOS

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Feb 12, 2015

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Version/s: 5.0.0f1

To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://perf.... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed

Heavy frame caused by loading terrain tile using Application.LoadLevelAsync

Terrain

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Feb 11, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more

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