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HideFlags is not working when compilation is finished
How to reproduce: 1. Open the attached "1416421.zip" project 2. Open the SampleScene Scene found in the "Assets/Scenes" folder 3. Ex... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps: 1. Open the user's attached project 2. Open Assets > "Cube" Animator Controller 3. Create a Blend Tree 4. Double... Read more
Button does not retain highlight state upon mouse entering raycast-enabl...
Reproduction steps: 1. Open the attached project 2. Select the "Image" GameObject in the Hierarchy window (SampleScene > Canvas > Bu... Read more
[HDRP] Visual Environment Background clouds setting doesn't change when ...
How to reproduce: 1. Open the user's attached "BrokenCloudTypeOverride" project 2. Enter the Play Mode in the "OutdoorsScene" Scene ... Read more
Animator Controller gets set to None after undoing and redoing Animation...
Reproduction steps: 1. Open the user's attached project 2. Create a new GameObject 3. Open Window > Animation > Animation 4. In the ... Read more
Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce: 1. Create a new empty project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Enter Play Mode 4. F... Read more
Animator Transition from the Entry state can't be redone
Reproduction steps: 1. Open the user's attached project 2. Open Window > Animation > Animator 3. Select "Cube" GameObject in the Hie... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce: 1. Open the attached "case_1404986" project 2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree Ass... Read more
Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce: 1. Open the attached project "SSGIFallbackIssue.zip" 2. Open "ReproScene" Scene 3. Enter the Play mode Expected r... Read more
PointerEventData "hovered" list does not correctly remove entries when t...
How to reproduce: 1. Open the attached project "HoverTest.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Click on th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11