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Assigning an inline empty list to style.filter doesn't override the inhe...
This is similar to UUM-128598 which was discussed "as designed" at the time, but after more discussions we have a new plan. From [~m... Read more
Camera Overlay's Controls are no longer visible when the Overlay is dock...
Steps to reproduce: Open any Project In Scene View open the Overlay Menu (~) and set Preset to Default Enable the Cameras Overlay Do... Read more
Can not delete a GTK Context Node when it is duplicated with one or more...
How to reproduce:1. Extract and open the attached “IN-136013.zip“ project2. Double-click the “Assets/Data/Items/Weapons/PhoenixFeath... Read more
Visual Effect Asset Search query is missing some results if there are ma...
Steps to reproduce: Open the attached project Observe that there are 2 Visual Effect Assets in the Project window Wait for the asset... Read more
Texture generator reference image fails despite valid size
DescriptionUsing Image Reference or Composition Reference for texture generation produces an error even when the reference image mat... Read more
Agent mode can enter infinite execution loop
DescriptionAssistant Agent mode occasionally enters an infinite loop, where the task never completes. Steps to Reproduce Run Assista... Read more
AI Gateway responses contain duplicated sentences
DescriptionWhen using Claude Code via AI Gateway, some responses contain duplicated sentences at the start of paragraphs. Steps to R... Read more
Texture 2D asset is created when promoting a generated Cubemap to a new ...
Steps to reproduce: Create a Unity project Click the "AI" button Click "Agree and install Unity AI" Go to AI > Generate New > ... Read more
Unable to copy multiple paragraphs from Assistant responses
DescriptionUsers cannot copy the full response text from Assistant outputs. Text selection is limited to one paragraph at a time. St... Read more
Gateway: Relay binary not copied to ~/.unity/relay/ on Editor startup (m...
DescriptionAccording to the documentation, the Relay binary should automatically be copied to {{~/.unity/relay/}} when the Unity Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS